Inside, there are four buildings, with a workshop and small farming plot near the entrance (The workshop cannot be used until the resolution of the side quest Human Error). Two high speech checks will reveal that the test was designed to weed out "undesirables" from entering the community - namely, synths. Answering the test questions (there are no wrong answers) allows a visitor access to Covenant's main areas. The test is nominally intended to gauge a visitor's mental state. Visitors to Covenant are subjected to a psychological test, called the SAFE test. The only entrance to the community is through the front door, which remains locked until you have passed a test from the man guarding the front door. Its population is also heavily armed and fairly combat-capable if provoked. The small but well defended settlement of Covenant is made up for 4 houses, and is smartly protected by high walls and a series of automated defense turrets on all sies.
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